This is perfectly acceptable for this Build, because it is harder to be CCed by elemental effects than physical ones, an you will constantly be replenishing Magic Armour. This means that you will have much more Physical Armour than Magic Armour, as Strength-based Armour is skewed heavily towards physical protection.
Constitution is important for every character, much more so than in the first game.īecause you’ll be focusing on Strength and Constitution you will be able to use any Armour that has a Strength requirement and any Shield you wish, if you decide to use one. Strength will not only increase your damage directly, but it will help you pass some persuasive checks as well as move very heavy objects not otherwise possible. You can put a few points into Memory as needed. I recommend splitting the distribution of these Attributes in roughly 1:1 ratio. This Attribute will provide some leeway by increasing your max HP, allowing you to take hits and then heal through Necromancer Skills and dealing damage. Constitution is very important for a Death Knight because you want to get hit, but not die. Strength is what all your Warfare Skills will use if you use a Sword, Axe or Mace, and it will boost your damage with Skills that use Strength by 5% for each point.
When making a Death Knight build you really only need to focus on a few Attributes. Increase Necromancer if you want to do more healing. You can see I have a huge Vitality pool from Picture of Health, making me nearly unkillable, even with not a whole lot of Armor. I use a Two-Handed weapon and focus a bit more on Strength than Constitution for extra damage. This is an example of a level 14 Death Knight. Note that any Race can play this Build, there is no obvious choice. Characters who utilize this skill line will also be able to heal themselves for a good amount of Vitality quite regularly, which is great because you should be taking more damage as a melee character. The reason Necromancer synergizes well with melee characters is because most of its Skills are resisted by Physical Armour and some have short range (making them slightly less useful to Rangers). The Death Knight is a popular well-known Build around the community, and it uses a mix of Warfare, and Necromancer Skills. Let’s jump into this Build and see just how it works. In this Build Guide were going to cover one of my personal favorites: Death Knight. Since the game is extremely difficult this has come much more into focus than one would expect. What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc.
Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds.